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Hi. I'm a native Brazilian Portuguese speaker, and I'd like to translate your game. Hit me up please.

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This was a great visual novel. For your first commercial work, it's something really memorable. Loved the art style. Loved it in general

Thank you very much! I'm glad it left an impact on you.

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Absolutely, stunningly, fantastic story! I was hooked from beginning to end, delighted in places, utterly horrified in others, but had a hell of a time the whole way through.

I really enjoyed that there were so many different layers to the horror elements, all balanced so well - from the underlying "This is a cult, right?" discomfort, to the claustrophobic feeling of being isolated within your own community just for being 'different', to the much more visceral, brutal stuff and the secrets revealed along the way, it was all measured exceptionally well, landing hard without ever feeling excessive.

The whole cast was well-written, but the 'villains' in particular really stood out to me - I absolutely loathed them by the end, but they never at any point felt cartoonishly evil. They felt utterly real and believable; people like that really do exist, and that only made them even worse.

Saying I "enjoyed" it is probably not quite the right word, given... you know, everything... but I was gripped by it, and whenever I took a break I couldn't wait to come back and find out what happens next. Loved it all the way through - you did an amazing job with this!

(Nils did nothing wrong and I will die on this hill--)

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Thank you so much for playing Bad Faith! I'm glad it made an impact on you - especially the villains. :>

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this was a fantastic game! i played this with a friend over a voice call that ended up lasting 6 hours because we read and voice acted every line together and got really into it. my voice hurt by the end but it was so worth it. SPOILERS

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The third act was super cathartic to read through and i loved all the blood and gore personally, it was so peak. My friend and I did ostensibly understand that the ending wasn't intended to be satisfying but we both came out of it reading Lilia's regretful narration and thinking "skill issue" LOL. Not a slight against the writing at all though, i can see from the numerous other reviews that it definitely affected many others the way you wanted it to. Maybe it's because I had a similar experience a long time ago in which my bubbling anger/resentment boiled over and i lashed out violently, except i never once regretted it even after facing severe consequences for my actions ...maybe that says something about me that i should unpack 😭 All that aside, this was an extremely visceral experience we both enjoyed immensely, we're definitely going to be checking out the malviolence series together sometime soon!

Thank you so much - I'm glad Bad Faith could leave an impact on you like this (and it's awesome to hear you and your friend read it together!)

I hope you enjoy the Violence series too. :3c Excited to hear your thoughts!

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Really good game on religious trauma & (queer/neurodivergent) social isolation. Also a banger technic-wise, I'm constantly in awe at the camera movements and textbox works and all. Good stuff!!

thank you so much!! i'm very very glad you enjoyed it. ^u^

if you like the camera movements and textbox stuff, you'll definitely like the violence series too (malviolence and especially protoviolence.) they have even stronger scene direction!

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POSSIBLE SPOILERS

im traumatized and tearing up wtf this is so sad, great game i loved the plot - the ending wasnt rlly for me, the whole revenge arc i guess did fit but i just didnt like it much. A really great game tho, i am still confused if what grace read about magda in her diary was just the part where she was in her cray cray state or if those were her thoughts the whole time, because from what it seemed like it was like every entry had smth creepy to it and since i saw magda write one of them so calmly without anything graphic along with seeing her thought the whole time i couldnt rlly get it - sorry ffor being dump lol

also i really liked the art

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Thank you for playing Bad Faith! I'm glad it left an impact on you - and that you liked the art too.

SPOILERS

For the diary part - Grace read her entire diary, but what upset her were the intense entries Magda wrote when she was in a mentally distressed state. The prior entries were much tamer.

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As an autistic and lgbt person who has to stay in the closet and keep their mask on most of my life, this game severely depressed and possibly traumatised me

9.87/9.88 highly recommended would not play again


-0.01 for the text automatically cutting off some of the dialogue and skipping to the next one, I always set text speed on max and I can never read what they are saying and have to go visit the legend. A tad annoying but not a major issue

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Thank you - I'm glad you got the Intended Bad Faith experience.
For the last thing, I apologize. I wanted to capture the feeling of characters having their dialogue cut off by other people, but I realize now it does hurt readability on max speeds. If it helps, I fix this issue in my later games... ;w;

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play this thru to the ending and then listen to pox by good kid. transcendental experience.

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I'm glad Bad Faith could leave a deep impact on you!! (I need to listen to this song myself..........)

i've read this for a couple hours and the story is interesting in some parts, but overall I really think calling this visual novel a "game" is a huge stretch. you can't make any choices, magda just goes and does her own thing and all you can do is watch. i just set the text speed to high and put it on auto scroll so i could read it while crocheting, but i wish i had more influence over her actions, or could choose various areas to explore.

Yeah, this title really does lean more on the "visual novel" side of things.

If you want a game I directed that does have those elements (of exploring and making choices), you might like the Violence series, especially malViolence. Those titles are more involved.

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Complicated thoughts but I really enjoyed the first two acts.
Spoilers below

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I just finished this, and playing through the ending, I was certainly unsettled, but I didn't get any satisfaction or catharsis, unlike other reviewers. Even with Circe and Eve, it was very quickly more sadistic than cathartic. And while Magda does grow horrified with it, it still just felt like the story was indulging revenge for the sake of it and just ended up bleak without a real purpose.

After reading a postmortem and talking to a friend about it, about how the author was tempted to lash out at bullies but had a bitter taste from it. And it confused me, because my initial impressions of the end was that the narrative was just indulging in the depiction of a gory revenge fantasy without really grappling with any of the consequences of it, just cutting off. But thinking on it further, perhaps leaving that same bitter taste in the audience's mouth is the point - the characters don't need to grapple with the consequences when the audience already is. I'm certainly still unsettled as I write this.

Overall I really enjoyed the setup and the depictions of the cult, was believable and tense. I can't say I enjoyed the ending but I can appreciate it to some extent now. Thank you for making.

Thank you! I'm glad you took the time to play through Bad Faith and speak honestly about your feelings!

SPOILERS

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Yes, that bitter taste at the end was intentional. Magda does indulge in brutally killing off Cerise and Eve - understandable, given how she was bullied by them. 

But when she kills them, is the core of her grief and anger really solved? Sure, it felt great in the moment - but when her adrenaline dies down, Magda's still left with the pain they inflicted on her. In essence, her actual consequence is never getting to heal from that pain (and also having her body hijacked by an inhuman entity.)

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this game has haunted me for several days. i never played something that captured my suffocating experiences in such a cathartic way. and the horror was spot on, the build up to the ending felt so relieving and yet tragic. beautiful work!

Thank you. I'm really glad Bad Faith resonated with you...

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An awesome VN with a story that kept me itching to know more! 

Thank you!!

Thank you!!

Thank you!!

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Breathtaking story and gorgeous character art.

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This was an excellent VN. I felt really bad for Magda and her predicament. The ending had a good balance of catharsis and tragedy to it, too. Absolutely great work.

Thanks so much! Glad you enjoyed Bad Faith.

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I absolutely love this game. I played it awhile back but never wrote a review - but man did this leave an impact on me. I thought about the characters and story days afterwards, amazing work. I'd love to see more of these characters.


(Btw I loved MagNil so much. their dynamic was peak.)

Thanks so much! 

I'm glad Bad Faith could leave a strong impression on you, haha. The MagNil dynamic is, indeed, peak.

If you like what I did with this game, you might be interested in my current visual novel series; the Violence series!

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I really liked this! the CGs are gorgeous and the writing is really good. I also liked the parallax effect on the title screen. It looks polished and made me wonder what kind of people the characters would be before even starting.

spoilers below

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The characterization is really good. At every interaction, it felt like each character had their own motives.

It was fun to see the first Apologia assembly, expecting only stern, stiff talk about Jael's bad actions (like Eve and Lady Amaris), only for Cerise to come in, crack a joke and call the forbidden material "real gross, freak shit" to rile everyone else against Jael. How did she, a writing section member, uncover a research section member's illegal book stash? Who knows or cares to find out. In the beginning of act 3, it's obvious why she would do this, not just out of meanness: bullying Magda out of the writing section let Cerise take her place, and kicking her out of Haven makes her a section head.

Meanwhile, while it isn't Grace's intention, she gets the same result if not even better: she also becomes a section head, she gets to make other friends and to make life better for the architectural section members by reducing how much time they have to work. Does she considers sacrificing Magda worth all of that?

Until act 3, I thought members that were kicked out of Haven actually got to leave, so it re-contextualizes some things. When Maria complains that Magda complains to her when she's going through worse by losing Jael... Jael is quite literally still right there, and Maria's just giving up.

Just like the others, Maria profits from Magda's disappearance by plagiarizing her planned painting, but it also feels like Maria thinks of it as recognizing and fulfilling unrealized potential.

Magda's first feelings about Nils feel like they reflect the way other Haven members see her: as someone who will corrupt them. And both Magda and Nils are to Haven a resource its members can take advantage of; Magda by serving as a stepping stone to reaching sect head status and providing sketches to be plagiarized, Nils by physically providing blood and energy to Haven. After Nils died, I wonder how long Haven could've continued.

I hope Lilia gets to sleep on the top of a bunk bed somewhere and to eat something they like!

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Thank you for the wonderful review! I loved reading your thoughts on all of the members of the Haven...

That comparison between Magda and Nils was especially lovely. I don't think I consciously made that connection while writing Bad Faith, but it is true: both of them were used and abused by people within the Haven, and they're rightfully hurt about it.

I hope Lilia can find peace in their new life too...

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this was such a fun game!! got a bit bored at some points (adhd brain) but the beautiful art and writing carried me through it. magda my beloved you could do nothing wrong (she is wanted in 7 countries)

Thank you for enjoying Bad Faith! 

I'm glad Magda resonated with you too. :>

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I played through this because I recognized you from the Violence series! You have a really distinct writing style that's so immersive. I have a lot of feelings about this game, Nils especially, though I'm not sure if I'm phrasing any of this very well so I apologize in advance.

[ABANDON ALL HOPE, ALL YE WHO ENTER THE SPOILER ZONE]

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I wish we saw more of Nils, but I also think that keeping them somewhat shrouded in mystery helped them feel more inhuman. Much like Magda, we don't get much of a feel for their personality until the very end, and even then we're unsure. They're angry, rightfully so, but is this solving anything? Are we safe with them? Is this any better than the life we left burning? Whatever the answer is, it's not for the reader to know anymore. I found that really powerful, the ending was, like, satisfyingly unsatisfying if that makes any sense.

I took Magda's relationship with Nils as a kind of parallel to people who leave abusive families later getting into toxic relationships, but I might be misinterpreting.  I don't think Nils is a bad person, I don't think human morality can apply to them given that they're not human, but I also don't think that Lilia is a healthy relationship. Both Nils and Magda have every reason to be angry, to hate and honestly it was cathartic to see them hurt the people who hurt them--but that's not where the story ends. Showing the aftermath, the second thoughts after a violent revenge was a such a cool narrative choice. I wish there was a bit more of it.

Sorry for rambling, I hope all that made sense and I didn't misinterpret too badly. I really love your games!

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Thank you for playing through my game! I'm glad you recognized my writing style from the Violence series, haha - it makes me happy to see that I'm developing a distinct written voice.

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You're spot on with your observations of Nils (from what we see of them) and of their and Magda's revenge against the Haven in Act 3. I did rush through Act 3 a bit, but if I were to remake Bad Faith now, I'd spend more time stewing in the second thoughts Magda had after killing the people who tormented her all her life.

And yes, the dissatisfaction with Nils and Magda's final relationship - the lack of certainty on where they'd go next as Lilia - was intentional on my part. ;> It's a mystery where they'll end up next... but as they are right now, they're not exactly in a great relationship.

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Spoilers ahead, i wanted to give my honest opinion about this because i have my own fair share of religious trauma which drew me to this game
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I want to make it clear that i'm not particularly squeamish when it comes to blood or gore, and i don't want to give the impression that i want to police the depiction of such things in media, especially media as clearly vulnerable as this is. I also don't think that an ambiguous or unsatisfying ending is necessarily a bad thing. With all that being said, i really couldn't get on board with this game's 3rd act. I was absolutely sold on the first 2 acts based on the religious horror and character drama. I related to Magda quite a bit and was quite invested in her story. Unfortunately, it lost me when the game started giving graphic descriptions of violence and gore. I was sold on the premise of the horror being how the had manipulated and ultimately failed Magda, turning her into the thing they despised, and her heel turn in the 3rd act didn't really feel consistent with the rest of the game's thematic setup.

Still, that isn't to say that i didn't like the first 2 acts. They were very well crafted and tense. I especially like the scene where Eve confronts Magda in the woods and she starts having a panic attack. I thought it showed excellent use of the medium and it deeply affected me. I just think it's a shame that the landing didn't do it for me.

Thanks for your honest review, I appreciate it!

[RESPONSE TO SPOILER COMMENTS BELOW]

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Looking back on it two years on... I also agree that Act 3 was the weakest of the game. I talk about it more in my retrospective, but by the time I was working on Act 3, I reached a "ceiling" with the game's story that I couldn't break through, so I wanted to just get it done. That's probably why it felt so rushed and disjointed compared to the rest of the game, haha. If I were working on Bad Faith now, I would've probably signaled Magda's heel turn more in Act 2. Maybe make her have smaller violent outbursts - something like that.

I'm glad you liked the first two acts though! I'm still quite proud of them and the tension they bring to the overall story.

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