A downloadable story game for Windows and macOS

Meet Mo. — a woman who says little and drives a lot. 

One quiet night, a certain supervillain gives her a call.

“The hideout… They found it.”

With a slam of her gas pedal, Mo. makes a beeline for Cautionne's hideout.

How do Mo. and Cautionne know each other? 

How will she help him move out from his lifelong home? 

Why are Cautionne’s eyebrows so white?

Answer some of these questions (and more) in interViolence, the third chapter of the Violence series!

  • A secret lair you can walk around

Wander through a lair fit for a supervillain. Interact with the things housed inside: from blueprints to washing machines. Even if you've played malViolence, interViolence will provide you with a fresh perspective on the place Cautionne calls home.

  • Chores galore

Sorry. You're the responsible one. Cross off Cautionne's task list by mopping spills, packing clothes, and disarming his lethal puzzles.

  • Precious memories

Dive into Mo.’s memories with visual novel-inspired cutscenes. Learn about her past... and Cautionne's uncertain future.

  • ~2-3 hours of gameplay

Enough walking, talking, and shocking for one cozy weekend or weekday evening.

  • Original art and music

100% organic. No additives or preservatives. 


If you've played through interViolence's DEMO, let us know what you think through our optional player survey!

Download

Download
interViolence DEMO (Windows) 237 MB
Download
interViolence DEMO (Mac) 359 MB

Install instructions

Extract the game's folder, then move the folder outside of your Downloads folder.

Development log

Comments

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(+1)

It was an interesting demo! First of all, I enjoyed the artstyle, and especially the fact anti-aliasing wasn't used, as it helped the character sprites/CGs feel consistent with the pixel art of the map or the text! I also had a particular fondness for the OST, which was very good!!!

For the gameplay, I don't know if I did something wrong as the itch page mentions "mopping skills", "packing clothes", but I didn't get to do that? The demo stopped after Mo's memories (and what I did before that was the computer task while Cautionne was remaking his task list!). So, for my part, there isn't much gameplay to comment on as the demo was mostly narrative, and I have to say I really enjoyed the presentation (the cutscenes, the flashbacks...). I enjoyed the two characters (Cautionne in particular haha), though I certainly need to play the other games in the series to get more lore!

Congrats on putting the demo together, it was very promising! I'm looking forward to more!

(+1)

thank you so much for playing! glad you enjoyed what you saw so far. :>

and no, you didn't do anything wrong. the stuff listed on the itch page is planned for the full game. i'm also working on an updated demo that'll some gameplay (like cleaning up), so please look forward to it!

(+1)

AWGHHH such an awesome demo!

(+1)

late to the reply party but thank you!!!

(+1)

Cautionne is absurdly cute in this one

thank you!!! he will get even cuter

(1 edit) (+1)

ABSOLUTE CINEMA SO FAR

Thank you!!

(+3)

ILETSFUCKINGOOO!!!! i am so here for more cautionne story and learning more about this mo character!! im alr starting to love the overall aesthetic and visuals for this game its soo cozy! the colours are so eyecandy truly

thank you so much!!! apologies for the super late reply!!